Category: Uncategorized

  • Castle Siege Gameplay

    Castle Siege is a third-person medeival-style combtat game set in an epic, immersive world. Fight through waves of determined enemies as you lead your army in taking back your castle and claiming victory over your kingdom!

    Castle Siege features a singleplayer experience blending adventure with fast-paced action, and is praised for its incredible visuals, advanced AI, and cinematic gameplay.

  • WorldofWarcraft Scarlet Monastery Dungeon Enterance

    Intent on settling in Durotar, Thrall’s Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind’s king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia’s manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance. The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane.

    World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the Warcraft fantasy universe, World of Warcraft takes place within the fictional planet Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had ten major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), Dragonflight (2022), and The War Within (2024). Two further expansions, Midnight and The Last Titan, were announced in 2023.

    Inspired by other MMORPGs, particularly EverQuestWorld of Warcraft allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however, the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful, obtain better equipment by defeating monsters and completing challenges, and buy and sell items using in-game currency, among other game systems.

    World of Warcraft was a major critical and commercial success upon its original release in 2004 and quickly became the most popular MMORPG of all time, reaching a peak of 12 million subscribers in 2010. The game had over one hundred million registered accounts by 2014 and by 2017, had grossed over $9.23 billion in revenue, making Warcraft one of the highest-grossing video game franchises of all time. The game has been cited by gaming journalists as the greatest MMORPG of all time and one of the greatest video games of all time and has also been noted for its long lifespan, continuing to receive developer support and expansion packs over 20 years since its initial release. In 2019, a vanilla version of the game titled World of Warcraft Classic was launched, allowing players to experience the base game before any of its expansions launched. Additional content for Classic was later released, including versions of some expansions.

    As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a WoW Token purchased in-game. Players without a subscription may use a trial account that lets the player’s character reach level 20, but has many features locked.

    To enter the game, the player must select a server, referred to in-game as a ‘realm’. Each realm acts as an individual copy of the game world and falls into one of two categories. Available realm types are:

    • Normal – a regular type realm where the gameplay is mostly focused on defeating monsters and completing quests, with player-versus-player fights and any roleplay are optional.
    • RP (roleplay) – which works the same way as a “Normal” realm, but focuses on players roleplaying in character.

    Before the introduction of World of Warcraft’s seventh expansion “Battle for Azeroth”, both “Normal” and “RP” servers were each divided into two separate categories: PvE servers and PvP servers. This has since been removed after the implementation of the “War Mode” option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game’s capital cities.

    Realms are also categorized by language, with in-game support in the language available.

    Players can make new characters on all realms within the region, and it is also possible to move already established characters between realms for a fee.

  • WorldofWarcraft Hidden Enemies Liutenants Insignia

    Intent on settling in Durotar, Thrall’s Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind’s king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia’s manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance. The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane.

    World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the Warcraft fantasy universe, World of Warcraft takes place within the fictional planet Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had ten major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), Dragonflight (2022), and The War Within (2024). Two further expansions, Midnight and The Last Titan, were announced in 2023.

    Inspired by other MMORPGs, particularly EverQuestWorld of Warcraft allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however, the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful, obtain better equipment by defeating monsters and completing challenges, and buy and sell items using in-game currency, among other game systems.

    World of Warcraft was a major critical and commercial success upon its original release in 2004 and quickly became the most popular MMORPG of all time, reaching a peak of 12 million subscribers in 2010. The game had over one hundred million registered accounts by 2014 and by 2017, had grossed over $9.23 billion in revenue, making Warcraft one of the highest-grossing video game franchises of all time. The game has been cited by gaming journalists as the greatest MMORPG of all time and one of the greatest video games of all time and has also been noted for its long lifespan, continuing to receive developer support and expansion packs over 20 years since its initial release. In 2019, a vanilla version of the game titled World of Warcraft Classic was launched, allowing players to experience the base game before any of its expansions launched. Additional content for Classic was later released, including versions of some expansions.

    As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a WoW Token purchased in-game. Players without a subscription may use a trial account that lets the player’s character reach level 20, but has many features locked.

    To enter the game, the player must select a server, referred to in-game as a ‘realm’. Each realm acts as an individual copy of the game world and falls into one of two categories. Available realm types are:

    • Normal – a regular type realm where the gameplay is mostly focused on defeating monsters and completing quests, with player-versus-player fights and any roleplay are optional.
    • RP (roleplay) – which works the same way as a “Normal” realm, but focuses on players roleplaying in character.

    Before the introduction of World of Warcraft’s seventh expansion “Battle for Azeroth”, both “Normal” and “RP” servers were each divided into two separate categories: PvE servers and PvP servers. This has since been removed after the implementation of the “War Mode” option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game’s capital cities.

    Realms are also categorized by language, with in-game support in the language available.

    Players can make new characters on all realms within the region, and it is also possible to move already established characters between realms for a fee.

  • WorldofWarcraft Hidden Enemies Gauge Neeru Fireblades reaction

    Intent on settling in Durotar, Thrall’s Horde expanded its ranks by inviting the undead Forsaken to join orcs, tauren, and trolls. Meanwhile, dwarves, gnomes, and the ancient night elves pledged their loyalties to the Alliance, guided by the human kingdom of Stormwind. After Stormwind’s king, Varian Wrynn, mysteriously disappeared, Highlord Bolvar Fordragon served as Regent but his service was affected by the mind control of the black dragon Onyxia, who ruled in disguise as a human noblewoman. As heroes investigated Onyxia’s manipulations, the ancient elemental lord Ragnaros resurfaced to endanger both the Horde and Alliance. The heroes of the Horde and Alliance defeated Onyxia and sent Ragnaros back to the Elemental Plane.

    World of Warcraft (WoW) is a 2004 massively multiplayer online role-playing (MMORPG) video game developed and published by Blizzard Entertainment for Windows and Mac OS X. Set in the Warcraft fantasy universe, World of Warcraft takes place within the fictional planet Azeroth, approximately four years after the events of the previous game in the series, Warcraft III: The Frozen Throne. The game was announced in 2001, and was released for the 10th anniversary of the Warcraft franchise on November 23, 2004. Since launch, World of Warcraft has had ten major expansion packs: The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), Mists of Pandaria (2012), Warlords of Draenor (2014), Legion (2016), Battle for Azeroth (2018), Shadowlands (2020), Dragonflight (2022), and The War Within (2024). Two further expansions, Midnight and The Last Titan, were announced in 2023.

    Inspired by other MMORPGs, particularly EverQuestWorld of Warcraft allows players to create a character avatar and explore an open game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. The game encourages players to work together to complete quests, enter dungeons and engage in player versus player (PvP) combat, however, the game can also be played solo without interacting with others. The game primarily focuses on character progression, in which players earn experience points to level up their character to make them more powerful, obtain better equipment by defeating monsters and completing challenges, and buy and sell items using in-game currency, among other game systems.

    World of Warcraft was a major critical and commercial success upon its original release in 2004 and quickly became the most popular MMORPG of all time, reaching a peak of 12 million subscribers in 2010. The game had over one hundred million registered accounts by 2014 and by 2017, had grossed over $9.23 billion in revenue, making Warcraft one of the highest-grossing video game franchises of all time. The game has been cited by gaming journalists as the greatest MMORPG of all time and one of the greatest video games of all time and has also been noted for its long lifespan, continuing to receive developer support and expansion packs over 20 years since its initial release. In 2019, a vanilla version of the game titled World of Warcraft Classic was launched, allowing players to experience the base game before any of its expansions launched. Additional content for Classic was later released, including versions of some expansions.

    As with other MMORPGs, players control a character avatar within a game world in third- or first-person view, exploring the landscape, fighting various monsters, completing quests, and interacting with non-player characters (NPCs) or other players. Also similar to other MMORPGs, World of Warcraft requires the player to pay a subscription by using a credit or debit card, using prepaid Blizzard game cards or using a WoW Token purchased in-game. Players without a subscription may use a trial account that lets the player’s character reach level 20, but has many features locked.

    To enter the game, the player must select a server, referred to in-game as a ‘realm’. Each realm acts as an individual copy of the game world and falls into one of two categories. Available realm types are:

    • Normal – a regular type realm where the gameplay is mostly focused on defeating monsters and completing quests, with player-versus-player fights and any roleplay are optional.
    • RP (roleplay) – which works the same way as a “Normal” realm, but focuses on players roleplaying in character.

    Before the introduction of World of Warcraft’s seventh expansion “Battle for Azeroth”, both “Normal” and “RP” servers were each divided into two separate categories: PvE servers and PvP servers. This has since been removed after the implementation of the “War Mode” option, which allows any player (of level 20 and higher) on any server to determine whether they want to actively participate in PvP combat or not, by enabling War Mode in two of the game’s capital cities.

    Realms are also categorized by language, with in-game support in the language available.

    Players can make new characters on all realms within the region, and it is also possible to move already established characters between realms for a fee.

  • StarCraft II Weekly Mutation Cradle of Deadth Night Drive Gameplay

    The story of StarCraft II continues on the story of the original StarCraft releases, dealing with the races of StarCraft and characters of StarCraft.

    Wings of Liberty is set four years after the events of StarCraft: Brood War, and focuses on the conflict between Jim Raynor’s rebel faction and the Terran Dominion regime led by its emperor, Arcturus Mengsk. The Zerg reappear as a frequent menace, though Raynor ultimately recovers their incapacitated queen Sarah Kerrigan from the Zerg home world.

    In Heart of the Swarm, the Dominion attacks Raynor and Kerrigan, and the story mainly follows Kerrigan’s exploits against Mengsk’s forces as well as the newly emerged Protoss-Zerg hybrids.

    In Legacy of the Void, the Protoss are the protagonists, led by Zeratul and Artanis, fighting against the architect of the Protoss-Zerg hybrids, the malevolent being known as Amon. In a short epilogue after the end of Legacy of the Void, all three factions join to confront Amon inside the Void.

    Nova Covert Ops takes place sometime after Amon’s final defeat, and follows the ghost operative Nova as she uncovers a conspiracy that threatens the reformed Terran Dominion.

    StarCraft II is a real-time strategy video game created by Blizzard Entertainment, first released in 2010. A sequel to the successful StarCraft, released in 1998, it is set in a militaristic far future. The narrative centers on a galactic struggle for dominance among various races.

    StarCraft II single-player campaign is split into three installments, each of which focuses on one of the three races: StarCraft II: Wings of Liberty (released in 2010), Heart of the Swarm (2013) and Legacy of the Void (2015). A final campaign pack called StarCraft II: Nova Covert Ops was released in 2016.

    StarCraft II multi-player gameplay spawned a separate esports competition that later drew interest from companies other than Blizzard, and attracted attention in South Korea and elsewhere, similar to the original StarCraft esports.

    Since 2017, StarCraft II multi-player mode, co-op mode and the first single-player campaign have been free-to-play.

    StarCraft II: Wings of Liberty was released in 2010, taking place four years after the end of StarCraft: Brood War. Two expansions, Heart of the Swarm and Legacy of the Void (both currently stand alone games), were planned from the beginning; the former was released in 2013 and the latter was released in 2015.

    All the games in the main series are real-time strategy games, where the player views the events as a military commander for each of the three species.

    StarCraft II: Wings of Liberty is the official sequel to StarCraft released for Windows and Mac OS X by Blizzard Entertainment on July 27, 2010. The game was announced at the Worldwide Invitational in South Korea on May 19, 2007 with a pre-rendered cinematic cut scene trailer and a gameplay demonstration of the Protoss. Further demonstrations regarding the game’s new features have been showcased at subsequent BlizzCons and other games conventions. The game incorporates a new 3D graphics engine and adds new features such as the Havok physics engine. StarCraft II also incorporates DirectX 10 level effects in Windows. Originally envisioned as a single game, StarCraft II was split into three parts during development, one for focusing on each race. The base game, Wings of Liberty, follows the Terrans, while two expansion packs, Heart of the Swarm and Legacy of the Void, have been released to complement Wings of Liberty and further the story from the views of the Zerg and Protoss, respectively. The story of Wings of Liberty continues from four years after the conclusion of Brood War and revolves around Jim Raynor’s struggles against the Terran Dominion.

    StarCraft II: Heart of the Swarm is an expansion pack to StarCraft II: Wings of Liberty and was released on March 12, 2013. It is part two of the StarCraft II trilogy. The expansion includes additional units and multiplayer changes from Wings of Liberty, as well as a continuing campaign focusing on Kerrigan and the Zerg race. It spans 27 missions (20 main missions and 7 side missions).

    The saga of StarCraft is ultimately completed with StarCraft II: Legacy of the Void, which was released on November 10, 2015. StarCraft II: Legacy of the Void is a stand-alone game in which new units are added to all three races as well as changing existing units, and also makes groundbreaking changes to the economy-aspect of the game. The story of StarCraft is concluded by following the Protoss Race in their quest to reclaim their homeworld and for Kerrigan to ultimately slay the greatest threat to the entire universe. The game is divided into a 3-mission prologue, a 19-mission main story campaign, and a 3-mission epilogue that wraps everything up.

    At BlizzCon 2015, during the “Future of StarCraft II” presentation, it was revealed that Blizzard will release additional mission packs to keep players engaged with StarCraft II.The Nova Covert Ops mission pack consists of three episodes, with a total of nine new missions. It did not require the purchase of StarCraft II and could be played with the Starter Edition. The release date for the first episode was March 29, 2016. At the same time, Blizzard has announced that new commanders are planned to be added to the Co-Op mode in Legacy of the Void as a DLC, with Karax to be the first addition given for free.

    Versus
    The versus mode can be 1v1, 2v2, 3v3, 4v4, with the numbers indicating the number of players per team. The 1v1 mode is the most well-known one, and the basis for the esport competition (see below). In it, the players collect experience points and achievements, but these do not affect future gameplay per se. The complexity of the game grows as the player progresses through the ranks, based on a matchmaking system that is based on the number of wins and losses. The so-called “ladder”, the ordering of all players, is organized per geographic region, and consists of tiers called leagues, ranging from the lowest bronze, through silver, gold, platinum, diamond, master and in turn the highest, grandmaster league.

    As the number of players per team grows, the maps they can play on typically change as well. It is also possible to play multiplayer tournaments in each team size, where a team either wins or is eliminated. The versus mode also includes the “Archon” option, where the matches are ostensibly 1v1 but more than one human player control what is usually controlled by a single person.

    Co-op

    The co-op mode involves two human players playing against an A.I. using special hero characters, and where collecting XP leads to leveling up that in turn affects future gameplay. The heroes are modeled after the characters from the single-player campaign, amended with extra abilities. This mode also features what is called “mutations”, where the game parameters change in order to present a bigger challenge. There are 18 co-op commanders in total to choose from, divided evenly between the three races (6 of each). The co-op mode takes heroes from the main game storyline although not all heroes (46 heroes) are playable characters.

    Since its release, StarCraft II was played professionally throughout the world, though much like its predecessor StarCraft: Brood War’s professional competition, the highest level of play has historically been centered in South Korea.

    Since the release of StarCraft II, a number of tournaments have been hosted in Korea and elsewhere, such as the Global StarCraft II League (GSL).

    The game was widely considered the largest esport in the world during its early years and has been credited as bringing esports to the rest of the world in the way the original brought it to South Korea. It has since experienced a decline and a more recent resurgence following its transition to a free-to-play business model.

    In 2012, Blizzard started the StarCraft II World Championship Series (WCS) as the primary sanctioned StarCraft II tournament circuit. Since 2013, both Korean individual leagues like the Global StarCraft II League (GSL) and non-Korean events such as Intel Extreme Masters (IEM) and Dreamhack had been included in the WCS system, distributing points and guaranteeing spots that qualify players for the Global Finals, held annually at BlizzCon.

    Since 2020, Blizzard changed the format of WCS by entering into a three-year partnership with esports organizers ESL and DreamHack.

    Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the highly influential massively multiplayer online role-playing game World of Warcraft (2004) as well as the multi million-selling video game franchises Diablo, StarCraft, and Overwatch. The company also operates Battle.net, an online gaming service.

    Founded as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Allen Adham, and Frank Pearce the company began development of their own software in 1993, with games like Rock n’ Roll Racing and The Lost Vikings, and changed its name to Chaos Studios, Inc. the same year, then to Blizzard Entertainment after being acquired by distributor Davidson & Associates in 1994; that year, the company released Warcraft: Orcs & Humans, which would receive numerous sequels and led to the highly popular World of Warcraft. By the end of the decade, Blizzard also found success with the action role-playing game Diablo (1997) and strategy game StarCraft (1998). The company became part of Vivendi Games in 1998, which would then merge with Activision in 2008, culminating in the inclusion of the Blizzard brand name in the title of the resulting holding company; Activision Blizzard became completely independent from Vivendi in 2013. Microsoft acquired Activision Blizzard in 2023, maintaining that the company will continue to operate as a separate business, while part of the larger Microsoft Gaming division; Blizzard Entertainment retains its function as the publisher of games developed by their studios.

    Since 2005, Blizzard Entertainment has hosted annual gaming conventions for fans to meet and to promote their games, called BlizzCon, as well as a number of global events outside the United States. In the 2010s and 2020s, Blizzard has continued development of expansion packs for World of Warcraft (the most recent being 2024’s The War Within), while also releasing StarCraft: Remastered (2017), Diablo III (2012) and Diablo IV (2023), as well as new material most notably the online multiplayer games Hearthstone, a collectible card game; Heroes of the Storm, a battle arena game; and Overwatch and Overwatch 2, which are first-person shooters. Since 2018, the company’s reputation has suffered from a series of poorly received games, controversies involving players and staff, and allegations of sexual harassment and other misconduct against leading Blizzard employees.

    Blizzard Entertainment was founded by Michael Morhaime, Allen Adham, and Frank Pearce as Silicon & Synapse in February 1991, after all three had earned their bachelor’s degrees from the University of California, Los Angeles the year prior.

    The name “Silicon & Synapse” was a high concept from the three founders, with “silicon” representing the building block of a computer, while “synapse” the building block of the brain. The initial logo was created by Stu Rose. To fund the company, each of them contributed about $10,000, Morhaime borrowing the sum interest-free from his grandmother. Their offices were established in a business park near the University of California, Irvine in Irvine, California.

    During the first two years, the company focused on creating game ports for other studios. Interplay Productions’ Brian Fargo was friends with Adham and had a 10% stake in Silicon & Synapse. Fargo provided the company with conversion contacts for the games Interplay was publishing, starting with Battle Chess. Other titles included Ports include titles such as J.R.R. Tolkien’s The Lord of the Rings, Vol. I and Battle Chess II: Chinese Chess. Fargo then enlisted Silicon & Synapse around 1991 to help develop RPM Racing that Interplay was preparing for the launch of the Super Nintendo Entertainment System. Fargo remained impressed with Silicon & Synapse’s work, and provided them the ability to write their own games to be published by Interplay. The first two titles developed solely by the company were Rock n’ Roll Racing, a sequel to RPM Racing, and The Lost Vikings inspired by Lemmings.

    Around 1993, co-founder Adham told the other executives that he did not like the name “Silicon & Synapse” anymore, as outsiders were confusing the element silicon used in microchips with silicone polymer of breast implants. By the end of 1993, Adham changed the name to “Chaos Studios,” reflecting on the haphazardness of their development processes.

    Near this same time, the company started to explore options in publishing their own games, as their conversion contracts were not as lucrative for the company. Inspired by the multiplayer aspects of Westwood Studios’ Dune II and the high fantasy setting of The Lord of the Rings, the company began work on what would become Warcraft: Orcs & Humans. Adham saw this as a start of a series of interconnected titles, similar to the Gold Box series by Strategic Simulations. To support its development and keep the company afloat, the studio took several more conversion contracts, though the founders were going into debt to keep their twelve developers employed. Davidson & Associates, a company that published educational software and which had previously employed Silicon & Synapse for conversion contracts, made an offer to buy the company for $4 million. Interplay was negotiating to be the publisher for Warcraft, and Fargo cautioned Adham and Morhaime against selling the company. Adham and Morhiame rejected Davidson & Associates’ initial offer, but the company came back with another offer of $6.75 million (equivalent to $14.3 million in 2024), assuring to the founders that they would have creative control over the games they developed. Adham and Morhaime accepted the offer in early 1994.

    Shortly after the sale, they were contacted by a Florida company, Chaos Technologies, who claimed their trademark rights on the name “Chaos” and wanted the company to pay US$100,000 (equivalent to $212,146 in 2024) to keep the name. Not wanting to pay that sum, the executives decided to change the studio’s name to “Ogre Studios” by April 1994. However, Davidson & Associates did not like this name, and forced the company to change it. According to Morhaime, Adham began running through a dictionary from the start, writing down any word that seemed interesting and passing it to the legal department to see if it had any complications. One of the first words they found to be interesting and cleared the legal check was “blizzard”, leading them to change their name to “Blizzard Entertainment” by May 1994. Warcraft was released in November 1994, and within a year, helped to establish Blizzard among other development studios like Westwood.

    Blizzard Entertainment has developed 23 games since the inception of the company in 1991.

    The majority of the games Blizzard published are in the Warcraft, Diablo, and StarCraft series. Since the release of Warcraft: Orcs & Humans (1994), Diablo (1997), and StarCraft (1998), the focus has been almost exclusively on those three franchises. Overwatch (2016) became an exception years later, bringing the number of main franchises to four. Each franchise is supported by other media based around its intellectual property such as novels, collectible card games, comics and video shorts. Blizzard announced in 2006 that they would be producing a Warcraft live-action film. The movie was directed by Duncan Jones, financed and produced by Legendary Pictures, Atlas Entertainment, and others, and distributed by Universal Pictures. It was released in June 2016. On October 4, 2022, Overwatch servers were officially shut off at the same time Overwatch 2’s went up.

    Notable unreleased titles include Warcraft Adventures: Lord of the Clans, an adventure game which was canceled on May 22, 1998; Shattered Nations, a turn-based strategy game cancelled around 1996; and StarCraft: Ghost, an action game aimed for release on consoles, co-developed with Nihilistic Software, which was “postponed indefinitely” on March 24, 2006, after being in development hell for much of its lifespan.

    Work on a project called Nomad started around 1998 after the release of Starcraft, with development led by Duane Stinnett. Nomad was inspired by the tabletop role playing game Necromunda that was played in a post-apocalyptic setting. The project had vague goals, and around that time, many of the staff of Blizzard began playing MMORPGs EverQuest and Ultima Online. Nomad was cancelled in 1999 as Blizzard shifted to making their own MMORPG, World of Warcraft.

    In the wake of the 2018 layoffs, two projects were cancelled: One was codenamed Orion, an asynchronous card game for mobile devices designed by Hearthstone developers. While the game was considered fun to play when players were engaged in real time, the asynchronous aspect diluted the enjoyment of the. The second, codenamed Ares, was a first-person shooter within the Starcraft universe inspired by Electronic Arts’ Battlefield series that had been in development for three years.

    After seven years of development, Blizzard revealed the cancellation of an unannounced MMO codenamed Titan on September 23, 2014, though Overwatch was created from its assets. The company also has a history of declining to set release dates, choosing to instead take as much time as needed, generally saying a given product is “done when it’s done.”

    Pax Imperia II was originally announced as a title to be published by Blizzard. Blizzard eventually dropped Pax Imperia II, though, when it decided it might be in conflict with their other space strategy project, which became known as StarCraft. THQ eventually contracted with Heliotrope and released the game in 1997 as Pax Imperia: Eminent Domain.

    The company announced in January 2022 that it was near release of another new intellectual property, named Odyssey according to Bloomberg News, a survival game that had been at work at the studio for nearly six years before its cancellation in 2024. Bloomberg stated that the game’s origins came from World of Warcraft developer Craig Amai, and was originally prototyped using the Unreal Engine, which Blizzard licensed from Epic Games. When the game was revealed in 2022, about 100 employees were working on it, but around the same time, there was effort to switch from Unreal to Synapse, Blizzard’s engine used for mobile games, though artists continued to develop assets in Unreal. Near when Microsoft completed its acquisition of Activision Blizzard, there was an internal belief that they would be able to bring on more developers to complete the transition to Synapse and have the game ready for a 2026 release, but with the culling of 1,900 staff from Microsoft Gaming in January 2024, the game’s development was cancelled.

  • Warborne Gameplay

    Warborne Above Ashes is a Free to Fight: 24/7 Real-Time PVP MMO.

    Become a Driftmaster to ride behemoths, command war machines, and rally your warbands. Dive into massive, ever-shifting battlefields with thousands of players online and experience truly rule-free warfare.

    Boundless, Relentless, Fearless!

    24/7 Real-Time PVP Battlefield

    • Non-stop Action: A PVP lover’s dream – always live opponents, always real challenges.
    • Lightning Combat & Long Wars, Take All: Join epic cross-faction territory battles. Test your strategy, teamwork, and patience.

    No Fixed Modes, No Rule Limits

    • 1v1 to 100v100: Fight solo, with friends, or in massive 200-player battles. No team size worries.
    • Dynamic Encounters: Unscripted combat erupts anywhere – solos, revenge missions, massive brawls, or chaotic multi-faction melees. Every fight feels fresh.

    No Story Quests, No Grind – Jump Straight In

    • Ready in 30 Mins: Skip story quests and leveling. Create your character and fight anywhere, anytime.
    • Endless Builds: Recruit 40+ unique Drifters, mix 100+ gear pieces across 12 sets, choose vehicles + dozens of tactical items. Forge your own playstyle.
    • One Character Rules All: No classes. One hero, endless possibilities.

    More Operability, Strategy & Dramatic Comebacks

    • Veterans’ Playground: Show your skill and creativity. Use abilities, terrain, gadgets, buildings, vehicles – even enemies! – to dominate.
    • Behemoths & War Machines: Ride behemoths or command war machines to shatter the battlefield.

    Over 200-Player Mass Battles, Lag-Free

    • Guild Playground: Elite guilds clash for dominance. Who’s the strongest and most united?
    • Lag-Free: Powered by Streaming Runtime Virtual Texturing, we deliver true 100v100 battles with zero lag. Every move counts.

    Global Trading Freedom: Grab Your Chance

    • Cross-Server Trading Hub: All sectors connected. Trade freely, amass gear and wealth without limits.

    Qooland Games is a global video game developer and publisher, known for titles such as Soulmask, an open-world survival RPG, and Warborne Above Ashes, a 24/7 PvP MMO. They collaborate with developers, providing funding, marketing, and quality assurance to bring diverse games to PC and mobile platforms. 

  • StarCraft II Weekly Mutation Dead of Night Get out More

    The story of StarCraft II continues on the story of the original StarCraft releases, dealing with the races of StarCraft and characters of StarCraft.

    Wings of Liberty is set four years after the events of StarCraft: Brood War, and focuses on the conflict between Jim Raynor’s rebel faction and the Terran Dominion regime led by its emperor, Arcturus Mengsk. The Zerg reappear as a frequent menace, though Raynor ultimately recovers their incapacitated queen Sarah Kerrigan from the Zerg home world.

    In Heart of the Swarm, the Dominion attacks Raynor and Kerrigan, and the story mainly follows Kerrigan’s exploits against Mengsk’s forces as well as the newly emerged Protoss-Zerg hybrids.

    In Legacy of the Void, the Protoss are the protagonists, led by Zeratul and Artanis, fighting against the architect of the Protoss-Zerg hybrids, the malevolent being known as Amon. In a short epilogue after the end of Legacy of the Void, all three factions join to confront Amon inside the Void.

    Nova Covert Ops takes place sometime after Amon’s final defeat, and follows the ghost operative Nova as she uncovers a conspiracy that threatens the reformed Terran Dominion.

    StarCraft II is a real-time strategy video game created by Blizzard Entertainment, first released in 2010. A sequel to the successful StarCraft, released in 1998, it is set in a militaristic far future. The narrative centers on a galactic struggle for dominance among various races.

    StarCraft II single-player campaign is split into three installments, each of which focuses on one of the three races: StarCraft II: Wings of Liberty (released in 2010), Heart of the Swarm (2013) and Legacy of the Void (2015). A final campaign pack called StarCraft II: Nova Covert Ops was released in 2016.

    StarCraft II multi-player gameplay spawned a separate esports competition that later drew interest from companies other than Blizzard, and attracted attention in South Korea and elsewhere, similar to the original StarCraft esports.

    Since 2017, StarCraft II multi-player mode, co-op mode and the first single-player campaign have been free-to-play.

    StarCraft II: Wings of Liberty was released in 2010, taking place four years after the end of StarCraft: Brood War. Two expansions, Heart of the Swarm and Legacy of the Void (both currently stand alone games), were planned from the beginning; the former was released in 2013 and the latter was released in 2015.

    All the games in the main series are real-time strategy games, where the player views the events as a military commander for each of the three species.

    StarCraft II: Wings of Liberty is the official sequel to StarCraft released for Windows and Mac OS X by Blizzard Entertainment on July 27, 2010. The game was announced at the Worldwide Invitational in South Korea on May 19, 2007 with a pre-rendered cinematic cut scene trailer and a gameplay demonstration of the Protoss. Further demonstrations regarding the game’s new features have been showcased at subsequent BlizzCons and other games conventions. The game incorporates a new 3D graphics engine and adds new features such as the Havok physics engine. StarCraft II also incorporates DirectX 10 level effects in Windows. Originally envisioned as a single game, StarCraft II was split into three parts during development, one for focusing on each race. The base game, Wings of Liberty, follows the Terrans, while two expansion packs, Heart of the Swarm and Legacy of the Void, have been released to complement Wings of Liberty and further the story from the views of the Zerg and Protoss, respectively. The story of Wings of Liberty continues from four years after the conclusion of Brood War and revolves around Jim Raynor’s struggles against the Terran Dominion.

    StarCraft II: Heart of the Swarm is an expansion pack to StarCraft II: Wings of Liberty and was released on March 12, 2013. It is part two of the StarCraft II trilogy. The expansion includes additional units and multiplayer changes from Wings of Liberty, as well as a continuing campaign focusing on Kerrigan and the Zerg race. It spans 27 missions (20 main missions and 7 side missions).

    The saga of StarCraft is ultimately completed with StarCraft II: Legacy of the Void, which was released on November 10, 2015. StarCraft II: Legacy of the Void is a stand-alone game in which new units are added to all three races as well as changing existing units, and also makes groundbreaking changes to the economy-aspect of the game. The story of StarCraft is concluded by following the Protoss Race in their quest to reclaim their homeworld and for Kerrigan to ultimately slay the greatest threat to the entire universe. The game is divided into a 3-mission prologue, a 19-mission main story campaign, and a 3-mission epilogue that wraps everything up.

    At BlizzCon 2015, during the “Future of StarCraft II” presentation, it was revealed that Blizzard will release additional mission packs to keep players engaged with StarCraft II.The Nova Covert Ops mission pack consists of three episodes, with a total of nine new missions. It did not require the purchase of StarCraft II and could be played with the Starter Edition. The release date for the first episode was March 29, 2016. At the same time, Blizzard has announced that new commanders are planned to be added to the Co-Op mode in Legacy of the Void as a DLC, with Karax to be the first addition given for free.

    Versus
    The versus mode can be 1v1, 2v2, 3v3, 4v4, with the numbers indicating the number of players per team. The 1v1 mode is the most well-known one, and the basis for the esport competition (see below). In it, the players collect experience points and achievements, but these do not affect future gameplay per se. The complexity of the game grows as the player progresses through the ranks, based on a matchmaking system that is based on the number of wins and losses. The so-called “ladder”, the ordering of all players, is organized per geographic region, and consists of tiers called leagues, ranging from the lowest bronze, through silver, gold, platinum, diamond, master and in turn the highest, grandmaster league.

    As the number of players per team grows, the maps they can play on typically change as well. It is also possible to play multiplayer tournaments in each team size, where a team either wins or is eliminated. The versus mode also includes the “Archon” option, where the matches are ostensibly 1v1 but more than one human player control what is usually controlled by a single person.

    Co-op

    The co-op mode involves two human players playing against an A.I. using special hero characters, and where collecting XP leads to leveling up that in turn affects future gameplay. The heroes are modeled after the characters from the single-player campaign, amended with extra abilities. This mode also features what is called “mutations”, where the game parameters change in order to present a bigger challenge. There are 18 co-op commanders in total to choose from, divided evenly between the three races (6 of each). The co-op mode takes heroes from the main game storyline although not all heroes (46 heroes) are playable characters.

    Since its release, StarCraft II was played professionally throughout the world, though much like its predecessor StarCraft: Brood War’s professional competition, the highest level of play has historically been centered in South Korea.

    Since the release of StarCraft II, a number of tournaments have been hosted in Korea and elsewhere, such as the Global StarCraft II League (GSL).

    The game was widely considered the largest esport in the world during its early years and has been credited as bringing esports to the rest of the world in the way the original brought it to South Korea. It has since experienced a decline and a more recent resurgence following its transition to a free-to-play business model.

    In 2012, Blizzard started the StarCraft II World Championship Series (WCS) as the primary sanctioned StarCraft II tournament circuit. Since 2013, both Korean individual leagues like the Global StarCraft II League (GSL) and non-Korean events such as Intel Extreme Masters (IEM) and Dreamhack had been included in the WCS system, distributing points and guaranteeing spots that qualify players for the Global Finals, held annually at BlizzCon.

    Since 2020, Blizzard changed the format of WCS by entering into a three-year partnership with esports organizers ESL and DreamHack.

    Blizzard Entertainment, Inc. is an American video game developer and publisher based in Irvine, California, and a subsidiary of Activision Blizzard. Originally founded in 1991, the company is best known for producing the highly influential massively multiplayer online role-playing game World of Warcraft (2004) as well as the multi million-selling video game franchises Diablo, StarCraft, and Overwatch. The company also operates Battle.net, an online gaming service.

    Founded as Silicon & Synapse, Inc. by three graduates of the University of California, Los Angeles: Michael Morhaime, Allen Adham, and Frank Pearce the company began development of their own software in 1993, with games like Rock n’ Roll Racing and The Lost Vikings, and changed its name to Chaos Studios, Inc. the same year, then to Blizzard Entertainment after being acquired by distributor Davidson & Associates in 1994; that year, the company released Warcraft: Orcs & Humans, which would receive numerous sequels and led to the highly popular World of Warcraft. By the end of the decade, Blizzard also found success with the action role-playing game Diablo (1997) and strategy game StarCraft (1998). The company became part of Vivendi Games in 1998, which would then merge with Activision in 2008, culminating in the inclusion of the Blizzard brand name in the title of the resulting holding company; Activision Blizzard became completely independent from Vivendi in 2013. Microsoft acquired Activision Blizzard in 2023, maintaining that the company will continue to operate as a separate business, while part of the larger Microsoft Gaming division; Blizzard Entertainment retains its function as the publisher of games developed by their studios.

    Since 2005, Blizzard Entertainment has hosted annual gaming conventions for fans to meet and to promote their games, called BlizzCon, as well as a number of global events outside the United States. In the 2010s and 2020s, Blizzard has continued development of expansion packs for World of Warcraft (the most recent being 2024’s The War Within), while also releasing StarCraft: Remastered (2017), Diablo III (2012) and Diablo IV (2023), as well as new material most notably the online multiplayer games Hearthstone, a collectible card game; Heroes of the Storm, a battle arena game; and Overwatch and Overwatch 2, which are first-person shooters. Since 2018, the company’s reputation has suffered from a series of poorly received games, controversies involving players and staff, and allegations of sexual harassment and other misconduct against leading Blizzard employees.

    Blizzard Entertainment was founded by Michael Morhaime, Allen Adham, and Frank Pearce as Silicon & Synapse in February 1991, after all three had earned their bachelor’s degrees from the University of California, Los Angeles the year prior.

    The name “Silicon & Synapse” was a high concept from the three founders, with “silicon” representing the building block of a computer, while “synapse” the building block of the brain. The initial logo was created by Stu Rose. To fund the company, each of them contributed about $10,000, Morhaime borrowing the sum interest-free from his grandmother. Their offices were established in a business park near the University of California, Irvine in Irvine, California.

    During the first two years, the company focused on creating game ports for other studios. Interplay Productions’ Brian Fargo was friends with Adham and had a 10% stake in Silicon & Synapse. Fargo provided the company with conversion contacts for the games Interplay was publishing, starting with Battle Chess. Other titles included Ports include titles such as J.R.R. Tolkien’s The Lord of the Rings, Vol. I and Battle Chess II: Chinese Chess. Fargo then enlisted Silicon & Synapse around 1991 to help develop RPM Racing that Interplay was preparing for the launch of the Super Nintendo Entertainment System. Fargo remained impressed with Silicon & Synapse’s work, and provided them the ability to write their own games to be published by Interplay. The first two titles developed solely by the company were Rock n’ Roll Racing, a sequel to RPM Racing, and The Lost Vikings inspired by Lemmings.

    Around 1993, co-founder Adham told the other executives that he did not like the name “Silicon & Synapse” anymore, as outsiders were confusing the element silicon used in microchips with silicone polymer of breast implants. By the end of 1993, Adham changed the name to “Chaos Studios,” reflecting on the haphazardness of their development processes.

    Near this same time, the company started to explore options in publishing their own games, as their conversion contracts were not as lucrative for the company. Inspired by the multiplayer aspects of Westwood Studios’ Dune II and the high fantasy setting of The Lord of the Rings, the company began work on what would become Warcraft: Orcs & Humans. Adham saw this as a start of a series of interconnected titles, similar to the Gold Box series by Strategic Simulations. To support its development and keep the company afloat, the studio took several more conversion contracts, though the founders were going into debt to keep their twelve developers employed. Davidson & Associates, a company that published educational software and which had previously employed Silicon & Synapse for conversion contracts, made an offer to buy the company for $4 million. Interplay was negotiating to be the publisher for Warcraft, and Fargo cautioned Adham and Morhaime against selling the company. Adham and Morhiame rejected Davidson & Associates’ initial offer, but the company came back with another offer of $6.75 million (equivalent to $14.3 million in 2024), assuring to the founders that they would have creative control over the games they developed. Adham and Morhaime accepted the offer in early 1994.

    Shortly after the sale, they were contacted by a Florida company, Chaos Technologies, who claimed their trademark rights on the name “Chaos” and wanted the company to pay US$100,000 (equivalent to $212,146 in 2024) to keep the name. Not wanting to pay that sum, the executives decided to change the studio’s name to “Ogre Studios” by April 1994. However, Davidson & Associates did not like this name, and forced the company to change it. According to Morhaime, Adham began running through a dictionary from the start, writing down any word that seemed interesting and passing it to the legal department to see if it had any complications. One of the first words they found to be interesting and cleared the legal check was “blizzard”, leading them to change their name to “Blizzard Entertainment” by May 1994. Warcraft was released in November 1994, and within a year, helped to establish Blizzard among other development studios like Westwood.

    Blizzard Entertainment has developed 23 games since the inception of the company in 1991.

    The majority of the games Blizzard published are in the Warcraft, Diablo, and StarCraft series. Since the release of Warcraft: Orcs & Humans (1994), Diablo (1997), and StarCraft (1998), the focus has been almost exclusively on those three franchises. Overwatch (2016) became an exception years later, bringing the number of main franchises to four. Each franchise is supported by other media based around its intellectual property such as novels, collectible card games, comics and video shorts. Blizzard announced in 2006 that they would be producing a Warcraft live-action film. The movie was directed by Duncan Jones, financed and produced by Legendary Pictures, Atlas Entertainment, and others, and distributed by Universal Pictures. It was released in June 2016. On October 4, 2022, Overwatch servers were officially shut off at the same time Overwatch 2’s went up.

    Notable unreleased titles include Warcraft Adventures: Lord of the Clans, an adventure game which was canceled on May 22, 1998; Shattered Nations, a turn-based strategy game cancelled around 1996; and StarCraft: Ghost, an action game aimed for release on consoles, co-developed with Nihilistic Software, which was “postponed indefinitely” on March 24, 2006, after being in development hell for much of its lifespan.

    Work on a project called Nomad started around 1998 after the release of Starcraft, with development led by Duane Stinnett. Nomad was inspired by the tabletop role playing game Necromunda that was played in a post-apocalyptic setting. The project had vague goals, and around that time, many of the staff of Blizzard began playing MMORPGs EverQuest and Ultima Online. Nomad was cancelled in 1999 as Blizzard shifted to making their own MMORPG, World of Warcraft.

    In the wake of the 2018 layoffs, two projects were cancelled: One was codenamed Orion, an asynchronous card game for mobile devices designed by Hearthstone developers. While the game was considered fun to play when players were engaged in real time, the asynchronous aspect diluted the enjoyment of the. The second, codenamed Ares, was a first-person shooter within the Starcraft universe inspired by Electronic Arts’ Battlefield series that had been in development for three years.

    After seven years of development, Blizzard revealed the cancellation of an unannounced MMO codenamed Titan on September 23, 2014, though Overwatch was created from its assets. The company also has a history of declining to set release dates, choosing to instead take as much time as needed, generally saying a given product is “done when it’s done.”

    Pax Imperia II was originally announced as a title to be published by Blizzard. Blizzard eventually dropped Pax Imperia II, though, when it decided it might be in conflict with their other space strategy project, which became known as StarCraft. THQ eventually contracted with Heliotrope and released the game in 1997 as Pax Imperia: Eminent Domain.

    The company announced in January 2022 that it was near release of another new intellectual property, named Odyssey according to Bloomberg News, a survival game that had been at work at the studio for nearly six years before its cancellation in 2024. Bloomberg stated that the game’s origins came from World of Warcraft developer Craig Amai, and was originally prototyped using the Unreal Engine, which Blizzard licensed from Epic Games. When the game was revealed in 2022, about 100 employees were working on it, but around the same time, there was effort to switch from Unreal to Synapse, Blizzard’s engine used for mobile games, though artists continued to develop assets in Unreal. Near when Microsoft completed its acquisition of Activision Blizzard, there was an internal belief that they would be able to bring on more developers to complete the transition to Synapse and have the game ready for a 2026 release, but with the culling of 1,900 staff from Microsoft Gaming in January 2024, the game’s development was cancelled.

  • Ragequit Gameplay

    Rage Quit is a first-person action game set in a liminal office tower trapped in the 90s. You’re the last human left, surrounded by robotic coworkers mimicking office life, gossiping, typing on outdated keyboards, all with eerie, too-perfect precision. Your world is this office, and it’s begging to be destroyed, so grab your sledgehammer and let the chaos begin.

    The player uses only the sledgehammer for combat, traversal, and defense, creating a unified gameplay identity. Its versatility allows light, heavy, dash-based, and reflective attacks that shape the moment-to-moment action.

    There is no pause. Move, hit, dodge, keep the momentum flowing. Players must make fast, smart decisions under pressure. Combat constantly demands awareness, utilizing props creatively, flanking wisely, and timing your reflections precisely. Aggression is rewarded, but only when paired with tactical thinking.

    Everything you hit reacts, and everything you break makes you stronger. Props, walls, and enemies are all part of the toolkit. Use the office around you to create chaos: throw chairs, slide printers, or smash walls to gain the upper hand over the enemies.

  • Eterspire Gameplay

    Eterspire is in Early Access on PC. We release new updates every two weeks to add content, polish features, and improve performance. Your feedback helps us a ton! We read the Discussions hub and publish detailed patch notes for every update.

    ——

    Eterspire is a fantasy MMORPG built for players who want real progression that’s fun and rewarding.

    Explore a handcrafted fantasy world, join other adventurers in real-time co-op battles, and earn gear through skill and grinding. If you’re looking for a true MMO with real depth, loot, and customization, Eterspire delivers a classic MMORPG experience that you can play on PC and on the go.

    GRIND FOR GEAR

    Level up by battling monsters, completing quests, and collecting loot. There are no paid top-tier weapons or shortcuts—your strength comes only from dedication, strategy, and skill.

    MASTER PVE TRIALS WITH FRIENDS

    Team up in co-op parties of up to 4 players to face Trials—wave-based PvE challenges with rare loot, EXP, and powerful boss encounters. Build your party, coordinate your attacks, and conquer Aetera’s toughest challenges.

    CUSTOMIZE YOUR ADVENTURER

    Choose your class and shape your identity. Use crafting to convert gear into cosmetics, so you can wear your favorite armor and weapons without sacrificing stats. Create a look that’s yours—no matter how you fight.

    CONTROLLER SUPPORT

    Eterspire is compatible with a wide variety of wired and Bluetooth controllers! With intuitive button mappings for both combat and UI, it provides one of the best controller experiences among MMORPGs!

    FIGHT FOR THE TOP RANK IN THE BASTION CHALLENGE

    Face endless waves of enemies in the Bastion Challenge. Each wave you defeat brings you one step closer to the top rank. Place on group, solo, and class ladders and earn points for fancy cosmetics with every wave you survive!

    JOIN A TRUE MMORPG COMMUNITY

    Eterspire is more than just a game—it’s a living, growing fantasy world. Chat, trade, party up, and explore with players around the globe. Join contests, community events, and Discord Q&As with the devs.

    DISCOVER THE WORLD OF AETERA

    From lush valleys and deep forests to ancient ruins and sun-scorched deserts, Aetera is packed with places to explore and secrets to find. Meet unforgettable characters as you shape your own legend.

    NEW CONTENT EVERY 2 WEEKS

    With biweekly content updates, feature improvements, and regular events, Eterspire evolves alongside its community. Every patch brings something new to discover or conquer.

    Stonehollow Workshop is Argentinean game development studio on a mission to redefine the mobile MMORPG landscape by delivering games that blend fun, impact, and quality. From the moment our logo appears, players know they’re entering worlds designed for enjoyment, lasting memories, and exceptional experiences. We’re committed to creating games where players can escape, connect, and immerse themselves in welcoming communities, all while respecting their time and investment.

  • Strinova Tutorial Gameplay

    Strinova is an anime-style third-person tactical competitive shooter. Switch freely between three-dimensional and two-dimensional forms in this one-of-a-kind game that offers a unique tactical shooting system for an unparalleled experience.

    Multidimensional Shooter Experience

    In the multi-dimensional world of Strinova, seamlessly switch between 2D and 3D forms to explore different movement routes and combat strategies, delivering a unique shooting experience.

    Advanced Tactical Warfare

    Strinova features multilayered maps, stringification mechanism, tactical skill operations, and a variety of useable devices, forming a unique team combat system.

    iDreamSky, Strinova’s developer and publisher, is a video game publisher primarily known for Chinese releases of mobile games such as Subway Surfers. The company received investments from Sony and Tencent for the development of Strinova. The game is the company’s first in-house game targeted for Western audiences. Strinova began development in 2019, with the goal of creating an anime-themed third-person shooter. Stringification and character skills were designed to take focus away from aim and gun control—aspects of shooting games which the developers saw as unpleasant for players.

    A closed beta of the game was released in June 2024, with a second beta test in October 2024. Its second beta test coincided with the release of a demo for the Steam Next Fest. The game went on early access for Windows in China on August 3, 2023. It was released in China on February 1, 2024. iDreamSky released the game for Windows globally on November 22, 2024. iDreamSky plans to release the game on Android, iOS, PlayStation 5, and Xbox Series in 2025.

    Strinova is an anime-themed hero shooter, having the players play as characters called “Superstrings”. It introduces a unique mechanic called “stringification”, where the player can switch between 2D and 3D forms of their character. While in the 2D form, the player becomes paper-like, can stick to walls, and can glide from higher places. This allows the player access to narrow pathways and avoid getting shot, even while reloading. Each character has their own primary weapon and ability set, with configurable secondary weapons.Modes are divided into 3 categories: Challenge, Ranked and Custom. There are 7 modes available in the Challenge mode: Team Arena, Demolition, Escort, Sword Fight, Outbreak, Conquest, and Team Deathmatch. Only Demolition is available in Ranked. In custom matches, players can choose any mode and change their characters’ abilities. There are 22 characters and 21 maps in the game.

    In Demolition, an attacking team of five players rush to plant a bomb in set places around the map while a defending team tries to stop them. Points are awarded to each player based on their performance from the previous round, which allows them to purchase improvements to the agent or their weapon and unlock “Awakening Skills”—abilities specific to that agent.

    In Escort, an attacking team must escort a payload across the map to its final goal, while a defending team attempts to stop them. In Team Deathmatch, five teams of three compete to reach a certain number of kills for their team first. In Team Arena, two teams of seven are placed on opposing sides of the map, with the goal of reaching a certain number of kills of the opposing team.

    Superstrings are placed into one of five categories: Controller, Duelist, Initiator, Sentinel, and Support. In addition, they are split into three factions: The Painting Utopia Society (P.U.S.), The Scissors, and Urbino. On the Demolition mode, players on the defensive team can only choose between P.U.S. and Urbino characters, while players on the attacking team can only choose between The Scissors and Urbino characters.

    Players have the option to customize the characters they have unlocked. The player can also increase their bond level with each character, unlocking special items, skins, or cutscenes for that character. These cosmetics, particularly limited-time ones, can also be acquired through the game’s gacha system.